The Age of Warring States

Take a look to this new un-official DLC that brings a total new Campaign.

NHk Taiga Dramas

Check the NHK Taiga Dramas that inspired "Age of Warring States".

Downloads

Go to the downloads page and take a look around there!

Do you want to help in this project?

If you have ideas or mods for this game or DLC, please visit this section.

Thursday, July 2, 2020

Update: Age of Warring States V.4.0

The largest map created so far, "The Mino Campaign - Siege of Inabayama Castle" is now available in the version 4.0 of Age of Warring States!

Scenario List
Changes:
- Added the scenario "The Mino Campaign - Siege of Inabayama Castle".
- Fixed some details in the Battle of Okehazama.
- Fixed some details in the Battle of Sanada Maru - Winter Campaign.

Screenshots:

Nagoya
Nagoya's Docks
Nakamura
Kiyosu Castle
Kajita Castle
Owari's Mountain Temple
Mino Army
The Onikuma (Demond Bear)
Owari's North Border
Mino

- Download -

Saturday, May 16, 2020

Update: Age of Warring States V.3.0

After a long wait it is pleased to announce that version 3.0 of Age of Warring States has been released!

Loading screen
Changes:

- Added the scenario "Battle of Osaka Castle", winter campaign - Sanada Maru.
- Added to the editor mode a scenario that allows you to play with the Player 2 (CPU) as Japan, enemy or ally. You can also play as Japan.
- Improvements in the use of resources (Hardware) and development of the scenarios.
- Correction of translation errors and small gameplay errors.

Screenshots:

Sanada Maru


Download - 

Friday, December 20, 2019

Taiga Dramas

The Age of Warring States campaign is (in part) inspired by the events observed in the following NHK Taiga dramas 大河ドラマ:

独眼竜政宗 Dokuganryū Masamune (1987)

信長 Nobunaga King of Zipangu (1992)

風林火山 Fūrin Kazan (2007)

天地人 Tenchijin (2009)

真田丸 Sanada Maru (2016)

麒麟がくる Kirin ga Kuru (2020)


Age of Warring States

EMPIRES DAWN OF THE MODERN WORLD: 
THE AGE OF WARRING STATES

Empires Dawn of the Modern World: The Age of Warring States is downloadable content fanmade.

This new DLC includes a new campaign, "Age of Warring States", consisting of 5 scenarios [UPDATE: Now there are 6 scenarios!] starring Daimyōs from the Sengoku and Azuchi-Momoyama periods with an editable file containing the "Japanese Civilization" that you can use to play in deathmatches of your choice.

Why is this DLC called "Age"? Well, "Age" is a common word in this kind of games, in order to get attention it was decided to use that name. Also, the Sengoku Period is known as "Sengoku Jidai", which means "Age of Warring States". So the word Jidai, that comes from the characters "時代 " means Age. In addition, this project can be considered as "the first", since the final version will be called "Dreams of a Unified Japan".
Main menu

Development:

     The Age of Warring States (2018 - 2020) was developed via trigger, not mods. It includes audio files for the campaign mode and an AI system that meets the basic standards and a little more. The Japanese Civilization was developed using the Korean Civilization as a basis, however, it has been modified on a large scale in order to create a new and different civilization.

Battle of Okehazama
     A simple example is that the Korean Civiliazazión obtains new commoners for each one that they defeat from the enemy, this specialty is called "Slavery" and is not available in the Japanese Civilization. 
     In addition, the technologies, improvements, units, attributes and names are different. A few seconds after starting the game you will notice that it is very different. This DLC seeks to make the most of the Empires Dawn of the Moderm World software and its editor in order to provide players with more hours of play, entertainment and fun.
     As for the historical accuracy, I tried to take it to the fullest. For example, the Japanese were not really known for developing siege weapons like the European ones, so I took care when I was adding those that appeared in their history. It is also interesting that (in game) between the Medieval, Gunpowder and Imperial ages; the Japanese will continue to use almost the same units, but receive new siege weapons at each age, and the ashigarus.

Odawara Castle
     The campaign’s battles are based on their true history; the animation tries to reflect what is known about the story with a touch of original fun, for example, at the level "Burning of Hiei Mount", I combined the events together with those of the Sieges of Nagashima. The audios used in the Campaign belong to several Taiga Drama (dramas that the NHK network gives to the annual year-long historical drama television series it broadcasts in Japan).

Why I did not use mods? The reason is that I don't have what it takes to do it. If you want to help creating some mods; it would be great. Currently I am interested in modifying the samurai flags and modifying some helmets. I would like to have Samurais with Naginata on horseback and a new model for the Yumi Archers. Buildings can wait, there is not much to do in that regard.

Campaign Mode Notes:

In this section I will explain how to start the campaign scenarios and watch the animations correctly.

     At the beginning, the camera will be centered on the main character, for example, Oda Nobunaga. You should not move the cursor to move away from Nobunaga, as that will interrupt the "follow" that the camera performs on Nobunaga. So, do not move the cursor. 
     I did not use the cinematic mode because it was not compatible with a "fast game" speed trigger system. So yes, the game is in fast! Without moving the cursor, the game will show the serie of animations and the history of the stage, enjoy that! 

When will I know that the animations are over and that I can start playing freely? 

     When the Objetives List appears on screen! When the list appears, the game will have started according to the triggers. That would be all. I regret that the editor did not allow to create animations in "fast" game speed that works well, but doing what I mentioned, you will notice that they are not necessary! 

NOTE: Pressing ESC will not skid the animations, so after they stop, save the game at that point. So you can restart from there if you are defeated.

Battle of Nagashino

Basic features:

  • Playable Japanese Civilization: In each scenario you will play under the Japanese civilization, which has its own characteristics.
  • Heroes: In this expansion, heroes have special abilities, which fire automatically after a certain time, being an example of them "death before dishonour!". The skills can be different depending on the hero. In addition, the heroes have "self-regeneration of hit points" and their own attributes.
  • Units: Japanese units can be varied. Including Samurai, Samurai with Naginata, Mounted Samurai, Ashigaru, Yumi Archer, Countries Destroyer, Vassal and some others.
  • Special Qualities: Japanese temples have more power and from time to time they fire "battle cry" around them. Japanese troops are strong and have unique characteristics, but they do not change much between ages, however, they acquire new units like cannons thanks to the imports from Europe.

Full info about Units, Technologies and Improvements



Screenshots

Battle of Okehazama loading screen
Okehazama, Camp
Okehazama, heavy rain
Siege of Odawara Castle
Odawara defenses
Anegawa, Oda's Main Camp
Oda's fleet 

Comments

Please leave a comment and let me know what you think about this un-official DLC. In the same way, I will be checking into the suggestions. If you want to be part of this project, let me know.

Download the DLC at the downloads page.
The password for the .rar is: SengokuProject

Downloads

Here you can download the contents of The Sengoku Project.

In this section I will eventually upload all new updates. Also, here you will find patches to change the game language. If you have the other patches I would be grateful if you could share them, in that case; contact me.

It may take a long time for me to upload new content to the blog, such as new scenarios and that kind of things, so keep that in mind. "A low activity does not mean that the project is abandoned!".

Tabla Desplegable con botones
Files Show

Hot to Install

  • For Age of Warring States copy and paste the "Data" folder in your Empires Dawn of the Modern World folder. If you want to remove the japanse voice for the units, just delete it from the Sounds folder in the Data folder. The password for the .rar is: SengokuProject 
  • In case of a language patch. Copy and replace the files in EDOTMW game folder.  C:\GOG Games\Empires Dawn of the Modern World. Make sure to keep a copy of the original files just in case that you want go back to the main language. Anyway, these files are orginal, they come from the game sold in Spain, Germany and UK.
If for any reason the download is not working, or the downloaded files do not work; leave a report in the comments.

NOTE: The Age of Warring States campaign cannot be uploaded to other sites without authorization.

Can you create mods? This project needs you

Project Sengoku needs your help!

As you can see, I've made Age of Warring States only via triggers and using resources from the game's official software.

Still, I would like have some help to introduce mods that gives some new styles to the units and buildings.

For explample, I would like to change the model for the "Korean milita" called "Yumi Archer" in the Campaign and Deathmatch for Age of Warring States.

Also, it would be great if you could help me to change the desing for the clan banner , I mean the "Mon" on the unit "Samurai", since they use only the Mori Clan's mon.

A Mounted Samurai with Naginata would be great as well, or a diferent helmet desing.

If you have the required stuff to create such kind of mods, please contact me.

This is a project for all the players who still play this game and that always wanted to play as the Japanse Civilization.

Thank you for your support!